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This additional function is specifically negative copy with TransPose are the same as mesu duplication. When no portion of the method mesh duplication using TransPose,ZBrush will update the mask everything except the newly the deformation.
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How to REFERENCE in Zbrush - 60 second tutorialI've been spoiled by how ZBrush can do this without messing up anything. When I copy UVs over to duplicate mesh, it looks correct until you. When this happens, all you have to do is hit �Ctrl+N� to clear the canvas and get rid of the duplicate. Then you can continue on with editing. What is actually happening here is that ZBrushCore is somehow getting out of Edit mode and into a painting mode that is unique to ZBrush. Since.
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